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RIFT 1.6.1 Hotfix #8Follow

#1 Jan 17 2012 at 11:01 PM Rating: Excellent
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http://rift.zam.com/story.html?story=28775

Patch notes not yet available. Who had money that 1.7 was next?
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RIFT 1.6.1 Hotfix #8 - 8:00am PST 1/18/12 [NA] - 2:00am GMT 19/1/12 [EU]

GENERAL
* Auction Houses now list and allow you to bid on items from both Guardians and Defiants.
* Instant Adventure: Jaron Ply and his buddies are no longer super powerful on PvP Shards.
* Fixed an issue that could cause some abilities gained while on an Instant Adventure to be removed when your character died.
* Ember Isle: Added a graphical warning circle around Ochrin's spawned gold piles.
* Rift: Endangered Souls: Made the Ravenmournes' ghostly form more resilient to damage.
* Item: Dark Pulsing Crystal is no longer flagged Unique.
* The duel radius (the distance you can move before exiting a duel area) has been tripled!
* All critters in Meridian and Sanctum are now unable to be targeted by hostile player effects - and should no longer cause duels to be cancelled if they get caught in an AoE.


HAMMERKNELL
* Runeburst Umbrals' Torment ability no longer pulls players into the center of the effect. The time between damage ticks has been increased and the total duration of the effect reduced.
* Estrode: Reduced Estrode's health. Increased the number of Binding Will targets from two to three.
* Rune King Molinar: Increased the allowable gap between Molinar and Dollin's health to 7% from 4%.
* Rune King Molinar: Forgotten Stewards have gained a newfound sense of fortitude, and can no longer be killed by Ascended. Luckily, they're still able to sacrifice themselves if so inclined!
* Rune King Molinar: Runic Feedback is slightly more forgiving at the start of the effect.
* Terror Bombardment is now interruptible.

RISE OF THE PHOENIX
* General Silgen's bombs now have 4 seconds in which to be dispelled.
* Beruhast will only summon 2 Flaming Vortices at 20% health, rather than 3.
* The Gate Keeper achievement should be granted more consistently.

UI/SETTINGS
* Sped up the rendering of the main world map UI.



Edited, Jan 18th 2012 11:56am by Calthine

Edited, Jan 18th 2012 11:57am by Calthine
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#2 Jan 18 2012 at 1:37 PM Rating: Decent
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* Auction Houses now list and allow you to bid on items from both Guardians and Defiants.

OH YEAHHHHHHHHHHHH!
#3 Jan 18 2012 at 2:23 PM Rating: Good
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Seems like an odd change versus just creating a neutral auction house.

How has the economy been looking on a per-faction basis these days? It was fine the last time I looked.
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#4 Jan 18 2012 at 3:07 PM Rating: Excellent
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I think they just chose to skip an intermediary step of an inevitable change.
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#5 Jan 18 2012 at 5:20 PM Rating: Decent
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Calthine wrote:
I think they just chose to skip an intermediary step of an inevitable change.


Yeah Bootey Bay was a great idea that Blizzard never followed through with. **** some people want them to make it x-server and tie every single AH together. I love this change.
#6 Jan 18 2012 at 5:29 PM Rating: Good
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That'd be interesting. I don't know though, there's something a little off-putting about blood enemies happily selling things to each other.

It's probably a good change for the game, it just feels a little weird.
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#7 Jan 18 2012 at 11:38 PM Rating: Excellent
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Archmage Callinon wrote:
It's probably a good change for the game, it just feels a little weird.


It did when they did it in EQ2, too. Now you pay higher fees for buying from cities other than your own. Shoot, the black market fences are still there in the opposing cities, if you want to RP it.
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