We have years of proof as to why this type of gating simply does not. It will become UNGODLY obvious once GW2 comes out and people drop guild and you have to replace them. All I see in 1.8 is some instanced raiding added and instant adventure on Ember Isle literally nobody will do because the rewards for Inscribed are garbage right now compared to drops from MDD.
Now you have the real possibility of them releasing a tier 3 10man in 1.9, but alot crap ton of people have not made it past 2/4 in ROTP much less even entered the instant. The gating mechanics right now are hardcore in a mmorpg community not built for it. Not sure if you are noticing, but Rift has leveled out on population. They are not adding servers or closing them.
Ever since Zor left Rift it has become almost all instanced. They have not even bothered to add Air, Water, life, or death tier 2 raid rifts into the game. It is like they have completely given up.
How did that go from a rant about gating to a rant about instancing? What does it matter if it's instanced or not? Raid rifts were another one of those things that were interesting in concept, dull in implementation. I did my share of them at launch (even got shard first death rift raid). It's just a big bucket of meh.
PvP may be its own grind, but let's not fool ourselves: Progressing in PvP isn't reliant on 19 other people. More and competent people help you advance more quickly, yes, but you're also getting favor and prestige alongside your failures. Can't kill that PvE boss? Too bad, eat the soul heal fee.
The difference is, if you're good, you progress quickly through PvE content. Can't kill that PvE boss? Get better. That's all there is to it. When you're better, and everyone else in your group is better, you win. gg. If you don't get better, you wait for the content to be nerfed and the gear gating on the bottom end to be relaxed and then you go git 'er dun. PvP gating based on time spent, as I said, means it doesn't matter how "good" you are. Winning earns more than losing, but even winning every match leaves a monumental grind that only exists because the devs made it that way. With the way accolades are set up, the MM rogue standing in the back spamming Fan Out and amassing all kinds of ninja KBs will earn more favor and prestige from accolades than the poor ******* (see also: people like me) pressuring the enemy healers so the MM can actually ninja the KBs in the first place.
Edit: PvE content also encourages static grouping (ie. raiding guilds). Warfronts discourage it with extended queue times because the carebears cried that premades ruined their solo-mentality good time.
Perhaps the real question lies in this: How often must one repeat an activity (and succeed) before they should be considered ready for the next activity higher up the ladder? Using the earlier boot example at 14 marks a week, 50 needed, it's 3.5 weeks for one item. I, for one, expect people to have souls, of which come limits and a craving for variety in their play. This gets even more complicated when you find people unwilling to backtrack solely for your benefit if them letting you leech isn't an option. 20-man content also carries its flaws of too few rewards going around (if raid rifts are any indication at 3-4 likely junk items) when you do complete a given fight.
Except that it's not 3.5 weeks if you're succeeding in the raid content. You're not supposed to be farming top tier raid gear in expert dungeons. The dungeons are just a supplement. If you're raiding, you're also earning marks from boss kills. It was the same thing in WoW. New gear comes out, the non-raiders rage about how much it costs to buy, and the raiders gobble it up like candy because that's who it's intended for.
I'll join the wagon in being sad about seemingly no T2 planar gear. Trion's also making me feel all FFXI-y in catering to a vocal minority alongside emphasizing punishing grinds. Perhaps I should be more glad Diablo III is on the horizon, as with the perk of not having to pay a monthly fee, it will be more pick-up-and-play friendly even if playing in **** or Inferno requires time spent grinding gear in prior difficulties.
Trion isn't catering to the vocal minority. The vocal minority are the ones fully against easing entry as each new tier of content is added. They're the ones that would have you earning no greater marks from dungeons at all, because greater marks are for HK gear and HK is for progressed raiders, not dungeon runners.
I just canceled my Rift sub tonight because I'm more than burnt out on the PvP grind and this is the third time it has happened in the last year. It's a great game with great developers but the PvP grind is beyond awful. I'm not interested in PvE. Rift is a PvE-centric game. I don't have to be mad at Trion over it. They made the game that they made, they're good at what they do, and that's all they need to be. For me to enjoy a game, I need to find one that focuses on the things I'm most interested in and as far as games on the horizon, GW2 looks to be my best bet at this point. Edited, Mar 30th 2012 11:26pm by Aurelius