Gear Up, Level Up #3: October 21-28, 2016

The Gear Up, Level Up weekly bonuses continue in Norrath!

From 12:00PM PT (Noon) on Friday, October 21, 2016 to 12:00PM PT (Noon) on Friday, October 28, 2016, ALL Players will get Double Loot AND Double Personal and Guild Status.

Keep on grinding, Norrathians - Kunark Ascending is on its way!

Lore for EQ Empires of Kunark

Taken from


I like that they are wielding staffs with skulls on the end, aka original Kunark type designs. Not sure who Hulk Sarnak is?



Empires of Kunark Preview: Lore


After being poisoned and narrowly escaping death, Tsaph Katta has reemerged from his stasis and finds himself more determined than ever. His time in stasis and brush with death has strengthened his resolve.

He has reformed the Combine Empire, building over its ruins on the Kunark continent and inviting those from all races to join him in creating a single peaceful and prosperous empire. Driven by a desire for diplomacy and a head full of noble ideas, Tsaph has plans for his empire to span all of Norrath. And his plans begin with expanding throughout Kunark. Tsaph, however, is not the only one trying to take control over the continent.

Many years after the fall of the Sebilisan Empire, the continent of Kunark is far from peaceful, but no single race rises too far above the others.

The Sarnak still inhabit Kunark, and they are much more powerful than they were before. The King has left Chardok, and Queen Velazul Di’zok has unified all of the Sarnak under her rule. The Sarnak no longer face internal strife and are more organized than ever.

The Sarnak Empire is experiencing a resurgence and, like Tsaph, they have their own plans for conquering Kunark. They have rallied around Atrebe Sathir. Atrebe, a master of elder magic, has not been seen since the time of the Sebilisan Empire, after an explosion destroyed his lab. Many mistook this prolonged disappearance for his death. Atrebe and the Sarnak have many motivations for wanting to control Kunark, but one thing is certain - they are more than willing to wipe out whatever (or whomever) stands in their way.

The Empires of Kunark are clashing, and many of Kunark’s other inhabitants have found themselves caught in the middle of the conflict. In this relentless time of war, you’ll have to do whatever it takes to secure the future of the Combine Empire.

There’s more to uncover in EverQuest’s 23rd Expansion: Empires of Kunark! Check out the official EverQuest website for more sneak peeks and information on this expansion. Empires of Kunark is scheduled to launch on Wednesday, November 16.

If you’re an All-Access member, you get 10% off this expansion. You can pre-order EverQuest: Empires of Kunark and join us in beta now!

Kunark Ascending Beta Rewards

For those of you participating in Kunark Ascending Beta, your efforts have not gone unnoticed! Everyone who participates between now and then end of Beta and accomplishes certain objectives will receive one of the following rewards:

(More after jump)

Quarm Server Event 1 Update

From the official Daybreak boards, as posted by Roshen:


"Thanks to all of you who have participated in the first EverQuest event server! A few of you have asked how much longer you have to complete your achievements so we wanted to provide an update. At this time Quarm will stay open at least until December at which time we'll announce a definitive closure."


This is actually enough time for a group/guild to start fresh and complete the event(s).


Too bad they didn't allow you to choose a second reward if you did the group path & the raid path... would have improved retention.

The Scarlet Desert

Today's tour brings us to the Scarlet Desert.


Phinigel progression server is presently in Luclin era, and Ragefire is about to enter. Scarlet Desert is an interesting zone for several reasons. First, let's consider the longstanding zone description here at Allakhazam:


While its long-dry riverbeds indicate it wasn't always the case, the Scarlet Desert is one of the driest areas on Luclin (save for a small oasis in its south).

It is home to a variety of species, from cheetahs and lightcrawlers to sunflowers and undead sun revenants. The Grol Baku, Tro Jeg, and Vas Ren alien tribes are all well-established in this area, as are the Blood Tribe of troglodytes which can be found in large numbers throughout the desert and inside the various caves in the area.

A large plateau dominates the northeastern part of this desert. Be careful you don't step off the ledge and accidentally fall to your death!

One thing I always loved (cough) about this zone was the blinding from the lightcrawlers. It allowed you to pull so many extra mobs! Even better, lightcrawlers, despite being huge, can be hard to see depending on your settings and view. One of the few lightcrawler pictures we have is from the old Mac server.




The bigger story/mystery of Scarlet Desert is that few players have truly utilized it. 200+ NPC in this zone, mostly to kill (none currently flagged as quest givers) --yet we only have submitted pics for about half of them. NPC are named oddly in this zone as many, many NPC have UPPERCASE names, but some of the named with quest drops apparently don't. It can be a fun place to work with a group, as you can do the risky thing and roaming hunting party, or play it safe and pull to a wall. At times, higher level (compared to the high 30s-40s middle of zone) people have been known to solo in the caves.



Then there's the faction war between the alien tribes.


We had a theory posted in 2002:

"The Tro jeg clan, I would assume, are the higher level of alien beings. The highest, most staltwart of them (to my witness) reside upon the Scarlet Plateau just adjacent to the sun revenant ruins.

Wandering Tro jeg are also quite common in the dunes. If they hit half as hard, and proc half of the DD that some on the plateau do, the a drop of invis could be an unpleasent suprise.

Until the exploration of the world continues, who knows. Some of these lovable extraterrestials may just give out quests. Shame, Luclin forces you to kill xenophobically for a number of quests. And I would have loved to do a drum session with these guys next to their dark cauldron temples.

Bobothered posted the opposing faction hits:
Tro Jeg Clan down
Cral Ligi Clan up
Vas Ren Clan up
Grol Baku Clan up

greetz, Stoutbok, Karana"


...but no one has followed up on it. Maybe it is a good idea to do some drumming by the dark cauldron? My memory is all the aliens in Scarlet Desert give faction hits, but almost none are reported. Maybe I am wrong, maybe there are undiscovered Luclin quests from aligning with specific tribes? Or do these factions just serve to make you kill on site in several places to aid in pulling groups of mobs?


Now, as for known quests. Scarlet Desert is a candy-land for Twilight Sea armor quest drops. Named here drop their entire loot table. This was a change that was made at some point, I believe to address the fact that Scarlet Desert named are notoriously hard to spawn. We lack information on many of them, and there may still be unreported named in this zone. This was espeicially annoying when you need to get a specific one and the Twilight Sea armor quests were insanely hard to complete, especially considering the reward (even in context of Luclin era). Quite a few players in the Lunar Mutants guild completed some parts of these quests a few years back on a live server, and it was a tedious go. Then again, maybe a tracker with some patience can crack the spawn table for us?

My own experience in Scarlet was the hunt for a specific rarity:


Way back in the day, I did get this drop. I believe it is buried on a dormant account of a friend. Has anyone got this thing to drop on a progression server or live server in the last decade? When my Phingel rogue is high enough... we're going for a long vacation in the Scarlet Desert to admire the plant life (I really hope it still drops... and doesn't take me weeks to get).


What are your stories of the Scarlet Desert?

Anyone visiting, please post updates under the NPC/item/zone as applicable.


Everquest October Patch
October 19, 2016

*** Highlights ***

- Modified NPC pathing logic when an NPC is in combat against a PC. See NPC section for details.

*** Items ***

- Increased the rank of Form of Endurance on Mask of Immortal End and Hardened Mask of Immortal End from 25 to 30.
- Placing Jade Tiger in your real estate will no longer place Schrodinger and vice versa.

*** Quests & Events ***

- Karam Dragonforge's quests should now work correctly and not eat valid items. His dialogues will indicate which items he needs.
- - On servers that have unlocked Secrets of Faydwer, Karam Dragonforge will require "Square Cut Black Sapphire", "Marquise Cut Alexandrite", "Platinum Trio Ring", and "White Dragon Hide" in order to create a White Dragonscale Cloak. 
- - On servers that have not yet unlocked Secrets of Faydwer, Karam Dragonforge will require "Platinum Diamond Wedding Ring", "Black Sapphire Platinum Necklace", and "White Dragon Hide" in order to create a White Dragonscale Cloak.
- Deaths of the Unliving - Made some changes to this task in Sul Vius: Life that might prevent it from being broken at the "examine the body" step. Internally this has never been reproduced, so please let us know if you still encounter issues.
- It should no longer be possible to spawn multiple versions of the Caller event NPCs in Fungus Grove by force-feeding the trigger dozens of Blargrot beverages. In addition, the event versions of the Caller NPCs are now PC friendly.

*** Spells ***

- Necromancer - Moved Dichotomic Paroxysm from timer 18 to timer 20.
- Bard - Lowered the endurance cost of Dichotomic Psalm, increased the amount of damage it adds to spells and melee strikes, and changed the HP, Mana, and Endurance return amounts to match the proportions granted by Crescendo songs.
- Casting Call of the Hero in Acrylia will again summon A Grimling Hero.

*** NPC ***

- Modified NPC pathing logic when an NPC is in combat against a PC.
- - NPCs will now be less inclined to stop short of a moving target, which should result in high speed NPCs more consistently catching and attacking PCs.
- - Fixed a visual bug where an NPC moving toward a player would move, then teleport forward a short distance a second later.

*** Progression Servers ***

- Bartering will now unlock when the Shadows of Luclin unlocks instead of waiting until Dragons of Norrath.
- In the instanced version of the Accursed Temple of Cazic-Thule, the bosses will now correctly use Mitigation of the Mighty IV.
- Darrisa Nyny in West Freeport and Celni Pawfoot in Commonlands will begin spawning when the Shadows of Luclin has unlocked. They offer Beastlord discipline tomes. Darrisa Nyny is also another source of hybrid discipline tomes.
- The shissar wraiths that spawn after Emperor Ssraeshza's death in Ssraeshza Temple instances will no longer be subject to the loot lockout for the basepop, but instead will be linked to the lockout for the emperor himself.
- Praetorian Myral's extensive beard grooming appointment has completed. He will again spawn in Grieg's End.

*** Miscellaneous ***

- Fixed a few bugs with the advanced looting system.
- - Zones which have been repopped will now properly work with advanced looting.
- - Fixed a crash which could happen when items are removed from the personal loot list.
- - Fixed a problem with multiple of the same item dropping on an npc/chest.
- Fixed the excessive vertical camera bounce that occurred for Frogloks introduced in the last update.
- Fixed an issue that would disable entire accounts from logging in if one of the characters on an account is corrupted. The non-corrupted characters will appear roughly 10 minutes after login if this is the case. Players experiencing this should contact Customer Support to get the corrupted characters removed or fixed.
- Fixed a client crash when the total number of Traders in the bazaar is more than 600.
- Upgraded some internal graphics libraries. Please let us know if you can no longer reach character select.
- Reduced the number of Alternate Advancement Point achievements. Achievements are granted for every 500 points spent between 5000 and 10000 and for every 1000 points spent between 10000 and 20000.
- Characters will no longer receive the achievement "Whispers of Kunark."

*** UI ***

- Corrected issues with the reward selection window that would cause rewards to fail to preview and sort correctly.
- Fixed an issue where Pet Rename reminders were not properly being disabled.
- Paste from clipboard will now default to Ctrl-V.
- Removed the allowing / disallowing of Pixel Shaders 1.1 and Pixel Shaders 1.4. The Pixel Shaders 2.0 control will now handle allowing / disallowing of those because all pre-2.0 Pixel Shaders are now treated as 2.0 Shaders.

- Changed -


*** Previously Updated ***

- Zones that have areas with restrictions on corpse summoning, Call of the Hero, Bind Affinity, or similar effects, will work the same way in the instance as the base zone. The Emperor's Room in Ssraeshza Temple is one example.
- Sage Vindillar will no longer attempt to send live test subjects to a place that doesn't exist yet. He will return when Planes of Power is unlocked.
- Locked doors and portals inside Ssraeshza Temple and Vex Thal will now work correctly inside the Phinigel instance.
- All teleportation stones except for the stone to Qeynos in the Plane of Knowledge will be disabled until the Planes of Power launches.
- Being in the Emperor's room in Ssraeshza Temple without the key will kick you back to the Nexus. The key requirement for Emperor's room is removed once Gates of Discord has unlocked on the server.

- The EverQuest Team

Update Notes: Tuesday October 18, 2016

US EverQuest II Servers will be brought offline on Tuesday, October 18th, 2016 at 7:00AM PDT* for an update. Estimated downtime is approximately two hours.

The EU EverQuest II Server will be brought offline on Tuesday, October 18th, 2016 at 9:00PM PDT* for an update. Estimated downtime is two hours.

Corrected an issue that prevented beta reward mounts from showing up in the /claimed crates. Players who unpacked their crates will be receiving them automatically.
Corrected an issue with Faeralith, The Obedient One that made it give less resists then intended.


Gear Up, Level Up #2: October 14-21, 2016

It’s a great week for you to “gear up”- from 12:00PM PT (Noon) on Friday, October 14, 2016 to 12:00PM PT (Noon) on Friday, October 21, 2016, ALL Players will receive Double Public Quest Rewards AND Double Loot!

The Double Loot bonus will give you a 25% chance of getting double loot drops from all Terrors of Thalumbra, Scourge Keep, and Fabled Fallen Dynasty raid bosses, as well as from the final bosses in their heroic, event heroic, or solo zones.

What are you waiting for? Get out there and get looting!

Daybreak General Maintenance: Thursday, October 13

There will be a general maintenance on Thursday, October 13, 2016 beginning at 5:00AM Pacific Time*. The estimated downtime is up to four (4) hours. The following services may be impacted during this maintenance:

  • Game Logins
  • Forum Logins
  • Account Management (including filing Customer Support tickets)
  • Commerce

Please follow @DaybreakGames on Twitter for any necessary updates. Thank you for your patience as we complete this maintenance.

*Convert to Local Time

NOTE: this is not a game-specific update; there will be no patch notes associated with this maintenance.

Ghouls and Goblins Gallivant Again!

As the most daring and ghost-hunter-y among us know, Nights of the Dead returned to Norrath in early October! If you haven’t been skulking in the shadows among the spooky seasonal haunts, don’t worry. There’s still plenty of time to join in the Fall festive fun, since Nights of the Dead will take place through 11:59PM PT on November 2, 2016.

Whether you fancy crafting seasonally appropriate wares or get thrills from hunting ghosts in various haunted locations, there’s something for everyone during Nights of the Dead. Here’s what’s new in 2016!