Update Notes: January 12, 2017

Accounts and Purchases will be unavailable beginning at 4 AM PT (Noon UTC) for approximately 2 hours.

All EverQuest II Servers will be brought offline on Thursday, January 12th, 2017 at 7:00AM PDT (3 PM UTC) for an update. Estimated downtime is approximately two hours.

Update notes for this downtime can be found in the Game Update Notes forum once they're available.



GENERAL
Fixed an issue where client updates for Beastlords would be sent way too frequently.

POPULATION / ZONE PROGRESSION
General

  • Shady Swashbuckler XVIII - Now offers The Shield of the Magi, for those who have completed "Koada'dal Magi's Craft".
  • Several Heroic bosses have had issues with spawning more adds than was intended. These should now properly spawn the correct number of adds more reliably.

Ruins of Kaesora: Ancient Xalgozian Temple [Raid]

  • Bleeding Bite will now increase the amount of damage taken from all sources.

Kunark Ascending: Raids

  • Achievements for killing Shanaira the Prestigious are no longer hidden.

Crypt of Dalnir: Ritual Chamber [Heroic]

  • The Kly's reflections will now unroot when they receive damage.
  • An achievement has been added for defeating The Kly [Challenge].

Arcanna'se Spire: Repository of Secrets [Heroic]

  • Adds properly despawn for the Tabor'Zaai and Xerxes'Kade encounters.

ABILITIES / ALTERNATE ADVANCEMENT

  • Ethereal Mastery, and Ethereal Expertise now use the new Ability Doublecast stat instead of a scripted effect.
  • Double Up now uses the new Ability Doublecast stat instead of a scripted effect.
  • Fixed an issue with certain abilities when using pass-through targeting.
  • Focused Offensive now displays the correct chance to recast any offensive Combat Art on Time-Locked Servers.
  • Reduced the spell tier multiplier on Ethershadow Assassin.
  • Corrected the display on combat mitigation debuffs. They will now show their full reduction after all multipliers in the ability examine and tooltip.
  • Cheap Shot no longer casts a separate 2 second Cheap Shot on termination that only applies to non-heroic targets. Instead, its duration has been increased to 4 seconds and can affect heroic targets that are not immune to stuns.

ITEMS
Gear from The Shadow Odyssey expansion has been upgraded to provide progression for the Time-Locked Expansion Server.

QUESTS

  • Quest targets for "Mending a Broken Land" and "Never Ending Mending of a Broken Land" have been made to respawn faster.
  • You no longer have to wait 18 hours after completing "Mending a Broken Land" to pick up "Never Ending Mending of a Broken Land".
  • Flying wyverns should now count toward "Mending a Broken Land" and "Never Ending Mending of a Broken Land" kills.
  • Spirits in the Streets - Nelik Ulnya will now accept your report from Acolyte Ksylia, even if you have completed "Collective Memory" or "Grobb, Not Forgotten".
  • Collective Memory - Nelik Ulnya will now only offer this quest after "Spirits in the Streets" is completed.
  • Ritual of Bone should now progress normally after speaking with Osh.
  • A Message to Osh - Osh will now respond to those who have used the spiritgate, even if the player is on "Curse of the Magic Thief" or "Awakening Bonds: Forks in the Road."
  • Awakening Bonds: Whispers of the Past - The mortar and pestle will now require the necessary component.
  • How the Mighty Fall - Skalmos is now susceptible to being damaged by the most mighty.
  • The Warriors Call: Volume II – People who used the incorrect forge and now have the Indestructible Hammer and no update should use the Worker’s Sledgemallet to travel to the Forge of Time and Space and click on the correct forge. This will update your quest.

PUBLIC QUESTS

  • Jaled Dar's Shade and The Iksar Hero's hitpoints have been further reduced.
  • Shade of the First Brood - First Brood sentries should no longer spawn under the world.

Quarm Event 1 End in sight

From the official boards comes new of a new "Free Trade Rules" server, born out of the ashes of Quarm event #1.

 

Will you play there? Will you start from level 1 or use this week to build your level 51/50 roster of characters?

 

On Tuesday, January 17, 2017 @ 10AM PST the Quarm server event will end. Don’t miss your chance to earn rewards from completing the progression goals from this event server. More details on Quarm rewards can be found in the post here.

When this event ends, the Quarm server will close and all characters, guilds, fellowships, shared banks, etc will be moved to a new server, Brekt. The Brekt server will be a standard server with a free trade rule set, similar to Firiona Vie. Characters can be transferred to Brekt. Characters can NOT be transferred off of Brekt.

We’re estimating that it’ll take around six hours to transfer everything from the Quarm server to the new Brekt server, however it’s possible it takes much longer. We’ll keep everyone updated regarding the status of the opening of the Brekt server.


Thank you for participating on this special event server!

Wiki and Forum search is now fixed.

Thanks to ZAM for having a developer fix our wiki and forum search! This will help people search for much more information.

Wiki search is located under the Wiki link at the top of the site. This search is also available by using the main search bar in the upper right hand corner of the site.

Forum search is under Forums at the top of the site.

Up to 50% off Frostfell items in the Marketplace

https://forums.daybreakgames.com/eq/index.php?threads/up-to-50-off-many-frostfell-items.237629/#post-3494664

Starting today through January 7th at 11:00 PM PST, this is your final opportunity to help spread Frostfell cheer! Look to the Marketplace for discounts on a selection of traditional Frostfell items.

Enjoy the holiday season while you still can!

 

 

 

 

 

 

 

 

 

LotRO and D&DO have a new publisher!

It looks like Lord of the Rings Online has a new publisher!

http://massivelyop.com/2016/12/29/everquesting-welcome-to-the-daybreak-family-lotro-and-ddo/

Sometimes there's news that just makes you go, "Huh?" At times it happens because said information makes no sense whatsoever; other times it surprises you so thoroughly you have no words as you look around wondering where on earth it came from. Last week we got smacked with the latter. Turbine’s announcement that Lord of the Rings Online and Dungeons & Dragons Online were breaking off under a new independent studio wasn't so far-fetched, especially with Turbine's professed focus on turning into a mobile studio. I heard that and didn't really bat an eye, I just nodded my head and thought, sure, that makes sense. What was a jaw-dropping surprise was the announcement that Daybreak would be the new publisher. Who ever would have envisioned Norrath and Middle-earth (and Eberron!) becoming family, romping together in the same backyard and sharing a swingset? You never thought they would actually meet. No, we certainly didn't see that coming.

 

But once I had a moment to digest the news and think about it (and after we finished with a few jokes, like Justin's query on whether we should combine our columns to make EverLording), it made sense. And I can see it as a good thing for both parties. (Talking about the pairing of companies, not the columns!) Standing Stone Games and Daybreak both stand to benefit here, meaning their games benefit. Thankfully I don't see any cross-pollination between the IPs, but I do see two studios growing and see two games continuing on instead of being shut down.

 

Lord of the Rings OnlineIt's good for Daybreak

Quite frankly, Daybreak needs a win. It needs to engender goodwill again. And it needs to expand. This move can accomplish all three of those.

Despite what many naysayers trumpet and what some fans fear, Daybreak isn't dead in the water. It may not be riding the crest of the wave that SOE was, but it isn't crawling into Davy Jones' locker, either. However, in business if you aren't growing, you are dying. You know that Daybreak needs to expand -- the question is how that would happen. It certainly doesn't appear to be forthcoming from a development standpoint. EverQuest Next was the big flagship MMO that was taking the company into the future, and it is gone. That doesn't leave much to sail into the future with; the tugboat of an unnamed mobile title isn't going to pull things far. And since a significant portion of the studio's titles live on only in memory (or emulators), that's not much left to work with. So if producing a game is out, what does that leave? Publishing other games. And going with LOTRO and DDO is a smart move.

VanguardHow can this be a win? Not only does the studio expand, but it does so with established games with popular IPs. After the loss of the studio's biggest project and little appearing on the horizon, things did look bleaker for the company. By publishing games, Daybreak adds to its roster -- and infuses revenue and stability into the company, which benefits its established titles like EverQuestEverQuest II, and DC Universe Online! -- without having to pour out all the capital for development on something that may or may not take off. There isn't the level of monetary commitment nor the risk of flopping that comes with developing from scratch. Both LOTRO and DDO are established games with a known track record. Both have an established fan base. It also introduces more people to Daybreak who haven't looked at the studio before. Now, Daybreak just needs to make sure it doesn't do anything to alienate this new crowd!

VanguardThere is no denying that Daybreak is operating under a pretty thick (and deserved) cloud of negative perception. Scrapping much-anticipated games, shuttering others -- folks are understandably apt to harbor disappointment and distrust over things like that. Looking at how many games have closed, you can see why some call the studio They Break Games. However, that is a narrow view of the whole situation that leaves out other facts; some folks seem to have forgotten that as SOE, Daybreak was once known and beloved for keeping games alive. Vanguard is a prime example. If SOE hadn't stepped in, that game would have never seen the light of day let alone offer years of enjoyment to players. It also brought new ideas and systems to the MMOverse. Vanguard introduced decorating on the z axis (which SOE incorporated into its other games), brotherhoods, and working boats that were also living spaces to name a few. To this day I still think Vanguard had the best classes anywhere. Yes, it did eventually shut down, but Vanguard had a much fuller life than it ever would have otherwise, and the MMO landscape is better for it. I am grateful for the time I had in it.

As disappointing as the closing of Free Realms was to all its players, all indications are that the game ran at a loss for such a long time. Daybreak kept it going. Yes, it reached a time when it really was no longer feasible. Watching so many games shutter at once did feel like some doom and gloom, but in retrospect we can better see why it happened as SOE itself was shuttered. But the fact remains that the game remained operating for a long time -- that wouldn't have happened under another studio. And isn't seeing LOTRO and DDO remaining in operation exactly what the fans want? Daybreak is the studio for that.

Dungeons & Dragons OnlineIt's good for LOTRO and DDO

The new partnership isn't one-sided in its benefits; Lord of the Rings Online and Dungeons & Dragons Online are getting something out of this deal. For one, the games are sticking around! Many LOTRO fans have been on edge for years worrying about the fate of their beloved game. And poor DDO: It has a dedicated playerbase, but do we hear much about it lately? With Turbine's obvious shift away from MMOs, the games' fates looked even more tenuous. However, with Daybreak stepping into the picture, both games have a rosier and more secure future.

Consider the fact that without the Turbine name, the new studio as little clout in the business world.  No one knows Standing Stone Games; it isn't recognizable. Indie studios, even when built with established devs, generally have a tougher time in the market. Name recognition and contacts really do mean quite a bit. With Daybreak as the publisher, Standing Stone has instant established connections. What if devs want to take the game into another market? I am not saying they do, or have any thought on the matter, but Daybreak does have experience publishing in different markets. Those connections can be invaluable.

Lord of the Rings OnlineThe partnership with Daybreak also expands the skill resource pool. The devs that broke off into Standing Stone are devs who develop the game. That is awesome news for continued development! But how many of them are big on marketing? How many are experienced in PR? The chances of a small indie studio being able to fill all the necessary roles to develop and market the games successfully are pretty slim. And face it, many indies fail precisely because of lack of marketing. Daybreak brings that experience to the mix, allowing the devs to focus on the development part that they are good at. This is a good thing. Don't worry so much about Daybreak altering the core substance of these games; as publisher, Daybreak most likely has little say in the development side of things. The pairing just lets LOTRO and DDO keep on keeping on with its own devs while taking advantage of the bigger studio's name recognition and connections. Sounds pretty win/win to me.

Can Daybreak help the games -- especially DDO -- be more visible in the market? I believe so. DDO was barely on my radar for so long I couldn't even recover my original account. Yet when I went back into the game, I really enjoyed myself. That title seems like a likely candidate to be shuttered. If Daybreak can bring the game back into the minds of gamers and entice them to give it another try, it would be a pretty great thing. I am hoping the bigger studio does just that. And that's definitely a win.

How does everyone feel about this?

Also would anyone be interested in ressurecting this site? I'd like to recruit some volunteer admins if you are interested. If you are interested and play LotRO, then send me a PM.

Server Maintenance January 5th @ 7 AM PT

All EverQuest II Servers will be brought offline on Thursday, January 5th, 2017 at 7:00AM PDT (3 PM UTC) for an update. Estimated downtime is approximately two hours.

Update notes for this downtime can be found in the Game Update Notes forum once they're available.


GENERAL
  • Added Resolve as a searchable stat on the broker.
  • Fixed a bug where switching your warder in the warder UI would not update the abilities displayed.
  • Fixed an issue where tool-tip information would not display correctly on some Deity abilities above rank 12.
POPULATION / ZONE PROGRESSION
General
  • Adds for Captain Vhankmin and Tabor'Zaai should now despawn when the encounter is defeated.
Arcanna'se Spire: Order and Chaos [Raid]
  • Once Shanaira the Prestigious has been triggered, the phoenix statue can no longer be interacted with.
  • All achievements related to Shanaira the Prestigious have been reset.
ABILITIES / ALTERNATE ADVANCEMENT
  • Corrected an issue with the damage formula for Ethershadow Assassin that allowed it to hit for ludicrous amounts of damage.
  • Corrected the description of Awakened Enlightenment to display the correct Thaumaturgist enhancement to Withering. This is a display change only.
  • Removed the ability for some damage reflect abilities from to critically apply, including Bulwark of Rime, Faith, Illusory Barrier, and Divine Light.
  • Increased the AoE arc of Fusion to 120 degrees.
  • Increased the max number of targets of Fusion to 8.
  • Characters may now only benefit from in combat global reuse clearing effects once every 120 seconds.
  • Slightly reduced Swarm pet damage.
ITEMS
  • Word of The Kly will now display its activated effect.
  • Collectible item "Fraudulent Gem Pouch" is now spelled correctly.
  • Collectible item "Workman's Metallic Crumb" is now spelled correctly.
  • Polished Turtle Shell Buckler is now spelled correctly.
  • Nightmarish Goo-covered Axe is now spelled correctly.
  • Diamond Rod and Shard of Hate now have white adornment slots.
QUESTS
  • Ritual of Bone - The conversion between Osh and Nika will no longer end abruptly.
  • A Fated Confrontation will now update when returning to Lachlyn Cauldthorn.
  • Strashka <Solo and Advanced Solo Missions> in Obulus Frontier will now grant the mission, "Long Live the Emperor!" if you choose the "gimme all the quests!" dialogue option, but only if you qualify for that quest.
  • Awakening Bonds: Forks in the Road - Those who are already fighting corruption manifestations can no longer spawn additional manifestations by cleansing the jeweler's items again.
  • Curse of the Magic Thief - The Blackscale rune cube can now be found in a secondary location.
  • The Never Ending Mending of a Broken Land no longer has an 18 hour timer.
  • Curse of the Magic Thief - Sigil of Krakatus now also drops in an instance.
PUBLIC QUESTS
  • Dracurion stoneweavers and infiltrators will now adjust their health to compensate for the number of participants engaging The Iksar Hero.
  • Reduced the damage from several scripted abilities in public quests, public quest encounter hit points have been adjusted to compensate.
WARDROBE
Weapons placed in your Wardrobe that have Reforge Decorations or Experimented Effects on them will now keep their particle effect.

MERCENARY GEAR
Fixed an issue where entering / exiting the Battleground server would cause mercenary gear to vanish.

40% Off Marketplace, and Double XP & Status

Have we got a New Year’s surprise for you!

To wrap up 2016 and start 2017 off with a bang, we’re having a HUGE sale in the EverQuest 2 Marketplace!

Beginning today and running through Tuesday, January 3 @ 11:59AM PST (~NOON), the Marketplace discount for All Access Members will be increased to 40% off.

 

That’s 40% off many of your favorite items* – including the newest Frostfell additions! What has been missing from your collection that you just can’t wait to add? Now’s the time to get it!

We’re not just bringing savings in to the new year – we’re bringing BONUSES too!

Members will be receiving Double XP (Adventure, Tradeskill, & AA) and Double Guild AND Personal Status. But remember, status received from items purchased from vendors or the Marketplace does not double.

But hurry! The sale & bonuses will only last until Tuesday, January 3, 2017 at 11:59AM PST (~NOON) PST.

Enjoy the sale, Norrathians, and Happy New Year!

There is no better time to be a member! Want to learn more about all of the perks of All Access Membership? Click here!

Source: https://www.everquest2.com/news/members-december-2016-special-promotion?cid=1069406

 

More Bonus XP and Discounts!

Daybreak has flipped the switch on bonus experience again along with big savings in the marketplace. Check it out!

 


https://www.everquest.com/news/marketplace-sale-bonus-xp-december-2016

Get Ready for 2017 With HUGE Savings and Bonus XP

12-30-2016

Have we got a New Year’s surprise for you!

To wrap up 2016 and start 2017 off with a bang, we’re having a HUGE sale in the EverQuest Marketplace!

Beginning today and running through Tuesday, January 3 @ 11:59PM PST, the Marketplace discount for All Access Members will be increased to 40% off.

40% OFF Marketplace for members

That’s 40% off many of your favorite items* – including the newest Frostfell additions! What has been missing from your collection that you just can’t wait to add? Now’s the time to get it!

We’re not just bringing savings in to the new year – we’re bringing BONUSES too!

In EverQuest, all players will receive 50% Bonus XP. 

But hurry! The sale & bonuses will only last until Tuesday, January 3, 2017 @ 11:59PM PST. We hope you're able to enjoy this time of year with other Norrathians, and Happy New Year!

There is no better time to be a member! Want to learn more about all of the perks of All Access Membership? Click here!

 

*40% off discount does not apply to Krono, Expansions, or Memberships.

Happy Holidays!

We here at Allakhazam wish you all a safe and happy holiday season!

December 2016 - EQ2 Producer's Letter

Greetings Norrathians!

DING! Another year has slipped by like a roguish Gigglegibber. Santa Glug is up to his old tricks and it’s time to usher in another new year!

This past year was a whirlwind with GU100 in Spring, live events, weekly live and Stormhold updates, new Isle of Refuge and Race to Trakanon servers, and, of course, the Kunark Ascending expansion. Whew!

And we are ready to keep on keepin’ on! We are well into our planning for 2017 and have some exciting plans, including a very cool concept for our next expansion that we are running through now. Big plans for Norrath!

The Race to Trakanon server was our first experiment with an event server and we are looking at options for what we may do in the coming year.

You can expect to see a content update in the next few months., Our plans for you for 2017 include more content, focus on performance, fixing bugs, and of course, FUN!

There is plenty more to come and we are truly thankful and amazed by you, the community, who play our game and love Norrath! We’re heading into year 13 and it feels lucky!

Here’s wishing you and yours a warm, wonderful holiday and a staggeringly great new year!

Sincerely,
Holly “Windstalker” Longdale
Executive Producer, EQ & EQ2