Servers Down - Wednesday, April 20th

Yesterday, Roshen posted that all Everquest Live servers will be brought offline for a ptach.  Beginning Wednesday, April 20th at 6:30AM Pacific Time, all servers will be unavailable for approximately three hours.

Status updates will be posted to the EQ Forums and on Social Media if additional downtime is needed.

Patch notes appear below...

The Tale of Lanys T`Vyl

If there's one thing that seems to add ambiance to Everquest, it's the rich lore that surrounds the game.  With every expanion, the story grows.  Quests revolve around the game lore, even the character races weave into the fabric of the game's story. 

Tonight, while sitting in POK, I saw the following message from GM/Guide Oldurn. It's been a while since I attended one of these story events, and back in the day when I was a Guide (yes, I admit it..) I loved to participate and run quest events for the players.  So, of course, intrigued, I decided to attend and listen to the story below.  Since we're in a slow week here, I thought I'd share it here for anyone who cares to enjoy...

[Thu Apr 14 22:05:26 2016] Oldurn murmurs, Those who delve into knowledge and lore, I have a story to weave upon your ears, meet me near the Large bank in PoK  to hear my tale.

[Thu Apr 14 22:07:19 2016] Oldurn waves at Aaikan.

Oldurn begins to cast a spell.

Oldurn is blessed with visions of the future.

Smalls is blessed with visions of the future.

You gain insight into things unknown.

Oldurn begins to cast a spell.< Precognition Rk. II>

Jexabel is blessed with visions of the future.

Aarpoch begins to cast a spell.

Aarpoch begins to cast a spell.

Aarpoch begins to cast a spell.

Aarpoch begins to cast a spell.

Oldurn says, 'Well i suppose we shall begin.....'


Aarpoch says, 'daay!!!'

Aarpoch lidteng intenvlq.

Oldurn coughs.

Oldurn says, 'Hear now the story of Lanys T`Vyl, who was conceived during the Festival of the Moon of Blood, who was born to high priestess Vendela G`Kal, and who was taken by Innoruuk as his own child!'

Daybreak Games General Maintenance

From the Everquest Forums:

Attention players: we will perform a general maintenance beginning at 3:00AM PDT* on Tuesday, April 12th. The amount of downtime may vary, depending on the service.

If the downtime extends beyond six hours, we will update this thread.

This maintenance may impact the following Daybreak services across all games:

  • Game logins for all Daybreak games
  • Forum & Web logins for all Daybreak games
  • Commerce and account management for all Daybreak games

PLEASE NOTE: This is not a game-specific maintenance. There will be no update or patch notes.

General Maintenance

From the Everquest official Forums:

 

Attention players: we will perform a general maintenance beginning at 5:00AM PDT* on Thursday, March 31st. The amount of downtime may vary, depending on the service. If the downtime extends beyond four hours, we will update this thread.

This maintenance may impact the following Daybreak services across all games:

  • Game logins for all Daybreak games
  • Forum & Web logins for all Daybreak games
  • Commerce and account management for all Daybreak games

PLEASE NOTE: This is not a game-specific maintenance. There will be no update or patch notes.

Thank you for your patience as we complete this maintenance.

~The Team at Daybreak

 

Edit: (some site updates)

 

Updated Items: Screaming BucklerCyclical ImpetuatorRaw Crypt-Hunter's ChestpieceRaw Crypt-Hunter's CapOld Bloodforged Cloth Helm Ornament

Bestiary Updates: Bobo Gleemakera bloodthirsty pirateExalted DromondDarwol's Bounty

Everquest Server Downtime March 23, 2016

It's TEE time at DBGs!

You know what that means, it's time to let the Hamsters out for a little R&R!  And while they're out enjoying the back nine:

All Everquest Live Servers will be brought offline for a little tune up.  Tee Time begins at 7:30AM Pacific and their short game is expected to last approximately 2 hours.  During this time all servers will be unavailable.

Just in case they get stuck at the 19th hole a little too long, check the official Everquest Forums and social media for status updates and news if additional downtime is needed. 

See below for the patch notes:

 

Everquest Turns 17!

Everquest Turns 17!

EQ Celebrates it's 17th year with a BIG BANG and lots of special promotions! 

From the EQ Website:

17 Days of Bonus XP & Marketplace Promotions!

 

Thank you for joining us in EverQuest for 17 years, and helping make Norrath great! It’s our 17th Anniversary, but we’re giving YOU the gifts!

EQ 17th Anniversary

 

(More after the jump)

 

Everquest Server Downtime Weds. March 16, 2016

As anticipated by last week's March Patch Preview, EQ Servers will be brought down for the upcoming patch:

On Wednesday, March 16, 2016, all Everquest Live Servers will be taken offline starting at 7:30AM Pacific Time for the update celebrating the 17th Anniversary of the game. 

The estimated downtime is approximately two hours but you should check the official EQ Forums and social media for status updates and if additional downtime is expected.

Here are the patch notes:

 

*** Highlights ***

- The Mechanical Fortune Teller in the Plane of Knowledge has information for you regarding the 17th Anniversary events!
- New rewards are available on a jubilant merchant for Commemorative Coins! Look for her in the Special Celebratory Goods section of your find window in the Plane of Knowledge!

EQ Mobile App Discontinued

DBGs announced today that they will be discontinuing the Everquest Worlds mobile app at the end of this month.  From the Everquest Forums, Laylaih posted the announcement today:

We will be closing the EverQuest Worlds mobile app at the end of this month.

If you would like to play any of the current mini-games, finish up quest lines, and/or retrieve codes for rewards, you will need to do so on or before midnight (11:59PM PDT) on Thursday, March 31, 2016.

The app will remain available in the App Store (iOS) and via Google Play (Android) until its sunset on March 31, 2016.

We hope you enjoyed this app while it was available, and continue to use and enjoy the rewards you’ve redeemed in EverQuest, EverQuest II, and Landmark.

 

Everquest Next: CANCELED

Unfortunately, we see too many instances where promising games have been shelved indefinately or canceled outright.  We all know it's a sad fact of life in game development, So it's a sad time for the EQ Community to hear that Everquest Next has joined the ranks of all past vaporware and has been officially canceled.  I know many of us were looking forward to playing in a new branch of the Everquest franchise and held high the hopes of exploring a new Norrath. 

Given the transition to DBG and all of the changes that ensued, I suppose it's really not much of a surprise to anyone. It's hardly an unanticipated decision, but definitely a disappointing one to hear. 

Here is the company's official announcement:

To Our Daybreak Community,

I’m writing today to let you know that, after much review and consideration, Daybreak is discontinuing development of EverQuest Next.

For the past 20 years EverQuest has been a labor of love. What started as a deep passion of ours, as game creators, grew into a much larger passion shared by you, millions of players and Daybreakers alike. Watching EverQuest’s ability to entertain and bring people together has inspired and humbled us. It’s shaped our culture and has emboldened us to take aggressive risks with our game ideas and products. When we decided to create the next chapter in the EverQuest journey, we didn’t aim low. We set out to make something revolutionary.

March Patch Preview

Daybreak Games has given all of us Everquest players a teaser of what to expect from the upcoming patch next week!

(From the EQ Forums)

The March patch is scheduled for Wednesday, March 16, 2016 (the day of EverQuest’s 17th Anniversary!). Here are some highlights on what players can expect from this patch:

DoTs Improvements

Over the past few months, we've been reviewing the way DoTs work and how we would like to improve them going forward. As most of you know, there's a limited number of debuff slots available on any given NPC, which conflicts with DoT classes wanting to layer as many spells as possible on any given NPC in order to maximize damage. This layering has contributed to a lot of problems over the years; most notably, it takes a lot of spell slots away from players who want to maximize DoT damage, and it uses up many of the limited debuff slots available on raid targets.

In order to improve the way this works, we're starting this process with Beastlords, but we're planning to continue with it through all classes that use DoTs regularly. Here's what we did for Beastlords:

  1. We went back to the first DoT in any given line, and doubled it (or more). This step may not happen for every class, but Beastlords in particular haven't been able to use DoTs for as much reliable damage as we'd like, so they needed the boost.
  2. We looked at updates to those lines and increased their damage in a much more aggressive scale than we used to. This should mean that a new DoT will perform better than itself plus two previous levels of the same spell under the old scale.
  3. We increased damage/mana efficiency over the entire line in a progressive manner. At each level you should be getting more damage per mana than before.
  4. We categorized the new DoTs into lines which will prevent the same player from stacking multiple levels of the same DoT line on the same target. Other players can use DoTs in the same line on the same target, and the same player can use DoTs in the same line on different targets. The increase in damage should mean that a single player is dealing more damage with one DoT than they formerly did with three spells.