Ranger (Rift Class)  

Quick Facts

  • Calling: Rogue
  • Armor: Leather
  • Weapons: 1h sword, dagger, bows % firearms.

See also: Ranger Ability Database, Rogue Equipment Database


Rangers are consummate hunters who know the strengths and weaknesses of every beast, taming animal companions to augment their considerable prowess in ranged combat. This synergy between bow and beast allows Rangers to handily overcome the most daunting obstacles.


An expert woodsman and archer, the Ranger excels at striking from range, while their animal companion harries the opponent in close combat.


Without an animal companion, a Ranger is but a simple archer, and while still quite deadly, can no longer mount a strong defense in close combat. If his pet dies he will often quickly follow.


Razorbeast: 0 pts
Razorbeast: 0 pts
Dire Wolf: 12 pts
Dire Wolf: 12 pts
Greater Razorbeast: 18 pts
Greater Razorbeast: 18 pts
Greater Dire Wolf: 20 pts
Greater Dire Wolf: 20 pts
Blood Raptor: 31 pts
Blood Raptor: 31 pts
  • Call: Razorbeast - Warrior: Melee DPS, light Tanking
    • Pummel: 53 to 56 Physical damage plus added Threat
    • Charge: 57 to 60 Physical damage
  • Call: Dire Wolf - Warrior: Melee DPS with DOT
    • Bite: 66 to 92 Physical damage
    • Maul: Bleed, 92 Physical damage over 10 seconds
  • Call: Greater Razorbeast - Warrior: Melee DPS, strong Tanking
    • Pummel: 95 to 99 Physical damage plus added Threat
    • Charge: 102 to 106 Physical damage
    • Razor Quills: 85 to 89 AE Physical damage plus Taunt
  • Call: Greater Dire Wolf - Warrior: Melee DPS with DOT and Debuff
    • Bite: 103 to 107 Physical damage
    • Maul: Bleed, 144 Physical damage over 10 seconds
    • Howl: Reduces To Hit chance of surrounding enemies by 5% for 10 seconds
  • Call: Blood Raptor - Warrior: Melee DPS, with DOT
    • Razor Lash: Up to 4 enemies, 72 to 76 Physical damage.
    • Bloodied Blow: 78 to 81 Physical damage.
    • Rend: Bleed, 57 Physical damage over 10 seconds

Ranks & Abilities

This table is automatically kept up-to-date with new/edited ranks & abilities at each patch
AbilityRank 1Rank 2Rank 3Rank 4Rank 5Rank 6Rank 7Rank 8Rank 9Rank 10
Spirit of the WildernessR1
Ace ShotR1R2R3R4R5R6
Ranger MasteryR1
Concussive BlastR1R2R3R4R5R6R7R8R9
Quick ShotR1R2R3R4R5R6R7R8R9R10R11R12R13R14
Predatory InstinctsR1
Dismiss PetR1
Call: Blood RaptorR1R2R3R4R5R6R7
Trick ShotR1R2R3R4R5R6R7R8R9R10
Call: RazorbeastR1R2R3R4R5R6
Piercing ShotR1R2R3R4R5R6R7R8R9R10R11
Hasten CallR1
Head ShotR1R2R3R4R5R6R7R8R9R10R11R12R13
Splinter ShotR1R2R3R4R5R6R7R8R9R10R11R12R13
Call: Dire WolfR1R2R3R4
Fleeting InstinctsR1
Divert RageR1
Call: Greater RazorbeastR1R2R3R4R5R6R7R8R9
Shadow FireR1R2R3R4R5R6R7R8
Call: Greater Dire WolfR1R2R3R4R5R6R7R8
Rain of ArrowsR1R2R3R4R5R6R7R8
Escape ArtistR1
Feral InstinctsR1
Pin DownR1
Ravenous InstinctsR1
Feral AggressionR1
Multiple InstinctsR1
Twin ShotR1R2


The Elves have always shared a mystical bond with the beasts of Telara, but this ancient compact was sundered with the arrival of Greenscale and his faerie minions. It was Durnes, an Elven huntress, who discovered that the capricious faeries could speak to the brutes, and lure them to serve their twisted court. For a fortnight she stalked the Fae Lords and studied their every move, determined to learn the secret language of the wild.

Knowledge in hand, the huntress methodically restored order to her home, turning the beasts of the wood against the slaves of Greenscale. Unprepared for an assault from within the heart of their stronghold, the Faerie court was quickly overrun by the packs of wolves bred to protect their borders. Many fled the carnage, only to fall with Durnes's well-placed arrows through their hearts. The few surviving fairies abandoned the forest, choosing the wrath of the great dragon over being hunted by the first of the Rangers. [1]


  1. ^ Rift:Planes of Telara Offical Site

Category: RIFT
This page last modified 2011-09-20 14:40:43.